Translations:3-Hour Work Cycle (Montessori)/4/en: Difference between revisions

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Message definition (3-Hour Work Cycle (Montessori))
=== Implementation ===
In a Montessori classroom, the 3-Hour Work Cycle typically occurs in the morning, when children are most alert and focused<ref>Rathunde, K. (2001). Montessori education and optimal experience: A framework for new research. The NAMTA journal, 26(1), 1-10. </ref>. Teachers act as guides, introducing new materials and activities, but largely allowing children to direct their own learning<ref>Lillard, A. S. (2012). Preschool children's development in classic Montessori, supplemented Montessori, and conventional programs. Journal of School Psychology, 50(3), 379-401.</ref>. Children are encouraged to repeat activities as many times as they wish, which reinforces learning and allows them to master skills at their own pace<ref>Lillard, A. S., & Else-Quest, N. (2006). The early years: Evaluating Montessori education. Science, 313(5795), 1893-1894. </ref>. This approach is supported by research showing that challenging games and activities can enhance engagement, flow, and immersion in learning<ref>Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2016). Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. Computers in Human Behavior, 54, 170-179.[https://oa.mg/work/10.1016/j.chb.2015.07.045] </ref>.

Implementation

In a Montessori classroom, the 3-Hour Work Cycle typically occurs in the morning, when children are most alert and focused[1]. Teachers act as guides, introducing new materials and activities, but largely allowing children to direct their own learning[2]. Children are encouraged to repeat activities as many times as they wish, which reinforces learning and allows them to master skills at their own pace[3]. This approach is supported by research showing that challenging games and activities can enhance engagement, flow, and immersion in learning[4].

  1. Rathunde, K. (2001). Montessori education and optimal experience: A framework for new research. The NAMTA journal, 26(1), 1-10.
  2. Lillard, A. S. (2012). Preschool children's development in classic Montessori, supplemented Montessori, and conventional programs. Journal of School Psychology, 50(3), 379-401.
  3. Lillard, A. S., & Else-Quest, N. (2006). The early years: Evaluating Montessori education. Science, 313(5795), 1893-1894.
  4. Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2016). Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. Computers in Human Behavior, 54, 170-179.[1]